If a player is sent to such a board, they may then play in any open board they choose (this is something to avoid). Important Note: Each local board can be won, lost, or drawn (meaning every space is used up, there is no forecasting a draw), at which point no more moves may be made on that board. This creates interesting situations in which you may purposefully not win a local board for fear of placing your opponent in an even better position. This will then determine which local board Player 'X' must play in, and so on. For example, if Player 'X' plays in the bottom left square of their local board, Player 'O' must then make their next move somewhere in the bottom left local board. From then on, however, the next move will be determined in part by the previous player's move. On the first turn, Player 'X' can choose any square in any local board they like. The game is won when a player wins three local boards in a row. The overall board is called the 'global board', and the smaller boards are called 'local boards'. Instead, each square consists of an additional tic tac toe game, which must be won to mark the big square. Unlike the original game, however, you cannot simply mark a square as 'X' or 'O'. On the surface, ultimate tic tac toe is the same as the standard game: there are nine squares arranged in a 3x3 grid which can each be marked as either an 'X' or an 'O', and three in a row wins the game. The GUI is created using PyGame.įor my current version of this game, see my. This is a game of Ultimate Tic Tac Toe, written in python. The Rachel and Selim Benin School of Computer Science and Engineering. 'AI Approaches to Ultimate Tic-Tac-Toe' (PDF).
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